688. Guile and knavery

688 (a). Guile and knavery

The Quickwater Cave within the Cheydinhal Foothills is now but another camp for the bandit gand known as the Black Daggers, who are well known throughout the Heartlands having plagued the northern Colovian countryside for many, many years. Recently however, perhaps due to the fracturing of the Legions, or simply guile and knavery amidst the chaos of war, they have managed to expand their operations throughout Cyrodiil. The focus of this particular group seems to be the town of Cheydinhal. Perhaps the town’s Imperial garrison and armed militia might sombre their ambition, if only they could just stop fighting each other.

688 (d). Guile and knavery

The cave itself seems much like any other, a dark and shadowy place that’s oddly warm when it’s cold out and cold when it’s warm. A place where you can find or lose yourself depending on your heart. And a place that can be filled with monsters, and yet is far more horrible to man when it is full of emptiness and nothingness. But this particular cave does have one unique feature. To reach its deepest caverns one must be willing to get a little wet, by diving through a whirlpool.

I have speculated before that the Black Daggers might have a nefarious contact or two rousing their efforts to undermine this province, and the presence of a rather large Daedroth within the deepest caverns certainly suggests that the bandits are either working for, or with, a Daedic prince. Alas for the Black Daggers, for even the most bladdered Nord scholar will teach that the only safe alliance is when each party is equally afraid of the other. Pity the skeever that befriends the hungry wolf to raid the sheep’s pen.

S.K

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