699. The five tasks of Hjorik

699 (a). The five tasks of Hjorik

In the occupied town of Bruma the Nord militia gallantly hold back the cultists and Dremora from the chapel doors whilst the healer Hjorik and his assistants treat the wounded and dying. One need only look about this chapel to realise that survivors of wars aren’t the strongest, nor the smartest; they are simply the luckiest.

Unfortunately Hjorik is fast running out of supplies and will gratefully accept any assistance from passing mercenaries and banners of any colour. He asks that you search the town for lost survivors, fresh water from the well, and discarded clothing with which to fashion bandages. He requests that you recharge his restoration scrolls at an ancient stone circle, gather mushrooms with healing properties from the bandit occupied Capstone Cave, and close a Dremora portal before the monsters can gather in number. Alas that it all feels like bandaging the wounds of a dying man.

Perhaps it is true that you can only see Aetherius when the sky is darkest however, for there seems no shortage of volunteers arriving to offer their aid to the survivors of Bruma. When our story is done the things we do for ourselves will rot with our carcases; it the things we do for others that paints our souls.

S.K

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