718. To dethrone a Deity?

718 (a). To dethrone a Deity718 (b). To dethrone a Deity

The Temple of Ire in Orsimium has been attacked by fanatics claiming to be devotees of Malacath. They have barricaded the outer doors and taken the priests inside hostage. Unable to get past the front doors Eveli Sharp-Arrow aids me in finding a another entrance. It is curious how this little Bosmer is turning up wherever there is trouble; first at the ambushed caravan, then at Frostbreak Fortress, and now here. I’m not insinuating anything… it is just curious.

It appears the dedication of the Orsinium Temple to Trinimac is in opposition to the more traditional “Pariah Folk” who still venerate Malacath as their primary god. It matters not to me who the King sitting upon the throne bends his knees to. Let him believe that either Malacath beget from Trinimac, or that they are sperate deities, both can be true and neither for all I know. What matters is to prevent a brutal civil war from soaking the soils of Wrofhgar with Orismer blood.

Once inside I am forced to sneak like a Khajiit around the temple in fear of any raising the alarm which could lead to the slaughter of the hostages. Inside the rectory however I must find the remaining priests as soon as possible and thus slay any fanatic that gets in my way. My only concern is to rescue the High Priestess Solgra, she of the most illimitable eyes that captured me so. As I charge through the rectory I swear an oath to both Malacath and Trinimac, that if any have laid their filthy hands upon the High Priestess, I shall not sleep again until I have wrought such vengeance against them that would cause a daedric prince to shield their eyes and blush.

718 (j). To dethrone a Deity

S.K

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