661. Consequences for immorality

661 (a). Consequences for immoralityA few days ago an armed skeleton wondered into the town of Vlastarus, thankfully one of the townsfolk crushed it before it could do any harm. The town leaders believe that it came from a graveyard outside of the Howling Cave where it has been reported that a necromancer named Atirion has recently taken up residence to practice his craft.

Necromancy isn’t illegal in Cyrodiil, and hasn’t been for many generations since the reign of Reman II. You wont get arrested for raising a skeleton in Bruma or Cheydinhal as you would in Sentinal or Mournhold. But whilst it isn’t illegal, it is certainly considered ethically questionable in these rural towns where the consequences for immorality can be just as harsh as for criminality.

661 (d). Consequences for immorality

I arrive outside the Howling Cave and it is clear this Atirion has been busy, and successful; he appears to be using the graveyard to build some sort of undead army. It is soon also clear that he is beyond reasoning with, or simply being encouraged to move on.

His transgression is not his actions, which are legal, nor his intent, which cannot be assumed, but in the threat his recklessness iniquity poses. He may consider himself unlucky that his skeleton wandered off into a nearby town, and mayhap he was, but ultimately the root of his misfortune was of his own manufacture.

S.K

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