Aldcroft is a town under siege from within, as well as without. These werewolves, far from a feral pack of animals overwhelming the province by sheer savagery and number, appear to be coordinated, cunning, and following a premeditated plan.
Together with Gloria Fausta, and the Lion’s Guard, we are able to prevent the same fate for Aldcroft as has befallen Camlorn. With the immediate threats at an end, we must not hesitate. The moment to push back is almost upon us, but first a little guile of our own, and for that we need capture a beast.