
Heading down into depths of Graystone Quarry I see no signs of the fog, except perhaps the steam from strange brass pipes that adorn the cavern walls. I do however hear a monotonous chorus of hissing steam, clicking gears, and scuttling metallic limbs. And then in the gloom I began to spot them lit up by the occasional furnace blast. Spiders, Spheres, Sentries, and Centurions, Dwemer automations of every variety. Of course, if one delves deep enough in the mountains of High Rock it is almost inevitable you will eventually uncover a lost Dwemer settlement.
It is of little surprise that the straightforward rural Orsimer hide behind wild conjecture and superstition, few are so brave that they are unaffected by the unexpected. Still, even now knowing what lies ahead in the gloom does little to douse my own smouldering fears.

Eventually as I delve deeper into the caverns I find the high elf allegedly responsible for the miner’s woes… Neramo. I had last met him at the mages guild in Sentinel where he was researching lost Dwemer settlements, I guess he found what he was searching for. I am a little disappointed not to find the enigmatic Vimy with him. He admits his offer of help came only because he believed that the lost Dwemer settlement of Mzindyne lay beneath the quarry.

The elf informs me there is a construct control centre nearby which may enable him to take command of the constructs. He babbles something about a giant Orb, kinetic resonators, lenses and rings. To be honest I don’t understand any of it, but when he tells me I need to start hitting things until they go ping, we are suddenly on the same page.

With Mzindyne’s defences under his control Neramo offers the constructs to the Tumnosh Clan to help meet Orsinium’s demand. Forge-Wife Kharza is understandably unforgiving and is obstinate that it would be dishonourable if the stone were extracted by any other way but how Malacath expected, ‘With Orc sweat and Orc muscle!’

Kharza would have the machines destroyed or banished to Orsinium, which is essentially the same thing as Dwemer automations mostly cease to function away from their home. Yet I need to restore the Graystone Quarry to full working order before Chief Ramash will agree to attend Kurog’s Great Moot. Sometimes to survive in this world one must suffer necessary evils, even if it is just until ones need subsides, or overtime the evil becomes somewhat tolerable… or even palatable.
S.K








