707. Ambushing destiny

707 (a). Ambushing destiny

The pious believe that destiny places us in the right place at every single moment, neither a moment too soon, nor a moment too late. To them I did not arrive through the Merchant’s gate too late to prevent the Winterborn’s ambush of the supply carriage, but at just the right moment as to not end up another corpse being slowly buried by the mountain snows.

The survivors of the attack on the caravan recall that the Reachmen didn’t just fall upon them from the mountains, they ‘leaped out of the damned snow’ like they knew they were coming. A flighty wood-elf named Eveli Sharp-Arrow, is perhaps the only survivor talking sense; although her peculiar manner of speech is starkly at odds with the pragmatic Wrothgar mountains that overshadow the pass. She tells of an Orc chieftain and his patrol who arrived soon after the attack and headed up the pass to try to retrieve their vital supplies. Did they too not arrive too late?

707 (d). Ambushing destiny

You see that’s the thing about destiny, it can never be proven wrong; interpreting hindsight often proves the wise most foolish, and sometimes the foolish most wise. For my part I believe destiny not to be a matter of Divine providence at all, but chance caused by choice. For destiny is not a moment to be waited for, but is a moment that waits for you.

S.K

706. The tenacious Orc

706 (a). The tenacious OrcUpon my return to Daggerfall I enquire about Stuga and discover that the tenacious Orc has relocated to the city of Shornhelm in Rivenspire. Perhaps she did indeed pursue the wrong person and was forced to move on, or maybe she just felt she needed a fresh furrow to plough for recruits. Either way I was to find her outside the city stables where once more she greets me as if she had been expecting me.

706 (b). The tenacious OrcShe hands me a letter addressed to me personally from a Forge-Mother Alga, the mother of the King of Wrothgar himself. I am certain however that this is but some clever illusion spell for I have witnessed her hand these letters out to many an adventurer, and am pretty sure we each read our own names. A harmless confidence trick often employed by Baandari Pedlars, yet a trick nonetheless, and one that makes me instantly wary of this Forge-Mother’s probity. I’ve oft heard it said of Orsimer tribes that the ones that truly rule are not the kings who sits upon their thrones, but the matriarchs who stand behind them.

706 (c). The tenacious OrcRather annoyingly I am directed back to Daggerfall for transportation to the Merchants gate in Bangkorai. I’d much prefer to take the shorter route to Wrothgar through the Friendship Gate in Stormhaven, but am told I am to meet with a caravan of vital supplies being driven directly to Orsinium. Apparently the insidious Winterborn from the Reach have been ransacking caravans full of supplies in the mountain passes for several months now. These Winterborn are said to have held rule over Wrothgar during the reign of the Longhouse Emperors but were pushed back to the mountains when Emeric granted the Orcs full control of the region in return for their aid against Ranser.

706 (d). The tenacious OrcAnd yet Orsinium wilt not petition Wayrest or Sentinal for direct aid against this ongoing Reachman threat. Such distrust of their Covenant allies, whether or not hued by history, gives little hope that this brittle Covenant will hold till the end of the thrice-damned Banners War. The alliance between Breton and Redguard alone is a fragile one, as I was to witness myself at the Alcaire Castle, whilst I was to discover during my journey across the desert that the Redguard appeared to be on the brink of their own civil war. And I cannot ever imagine a Breton noble willing to take a bride or groom from Wrothgar to their bedchamber for the sake of a stalwart concord.

S.K

705. The scars of war

705 (a). The scars of war

South of the town of Bruma I discover the remains of a stone building in the centre of which stands a statue of a warrior with it’s head and sword arm removed. Whose monument this once was is now lost. What columns and arches that once decorated this area are now but piles of stone, what epitaphs etched now but dust and sand; the sum of this hero’s deeds, are now forever lost upon the winds. Such is the way for all heroes and martyrs, for a time they seemed invincible, their statues and monuments stand for an age or more. But in the end, they always fall.

705 (b). The scars of war

As soldiers we are cultivated to carry the scars of war on our bodies with pride. Because though we live with the anger of those times when we were unsuccessful, grief of when we were too slow to help comrades, and guilt for when we were too rash. The pride in our own courage, and the joy in our victories helps to free us from those regrets. But what of the common man and woman who cannot wield a blade or cast a spell to paint over their anger, grief, and guilt. They carry their own scars of war deep inside of them. For those who survive such terrible times will oft live with the regret that they did not die, freeing them from the memories that kill them everyday. Nobody survives war, in the end, they always fall.

705 (c). The scars of war

There is little more I can do here for the people of Cyrodiil. Though I have travelled the entire region and aided those that I can, I am but a single scale on the back of this perpetual Ouroboros. So what now? Do I return to my small home in Daggerfall and let the memories of my regrets kill me everyday? Or do I continue to search for ways to paint over my anger, grief, and guilt? As I sit here in rumination I notice a pamphlet lying beneath the beheaded statue to the unremembered hero. ‘Return to Orsinium’ is a passionate plea urging the Orsimer to return home and help reforge their great city. I recall back in Daggerfall there used to be an Orc recruiting adventures. She was a very persistent lady, chased me down the street yelling at me on more then one occasion. It has been a while since I last saw her, perhaps she has moved on, or perhaps just chased the wrong person. I’d like a chance to see those great stone walls of Orsinium before… well, in the end, they always fall.

S.K

704. The Ice-Heart Home

704 (a). The Ice-Heart Home

Despite the obvious dangers of living in a lawless, war-torn land, some people choose to stay in their remote houses and estates, whilst others in the more relatively safe fortified towns, have chosen to flee. Many of these rural people didn’t just buy their homes, they began with a piece of land like a parchment before a poem is writ, and built their family homes with their own hands, much like the birds who build their own nests. Townsfolk however are more alike to cuckoos, content to lay their eggs in the nests other birds have built.

704 (b). The Ice-Heart Home

Even the giants seem to be migrating north away from the troubles. Though escaping across the Jerall Mountains seems a little like fleeing the smoke into the flames to me. Personally I’d rather take my chances with the banners, cultists, bandits, and roaming dead, then live a day amongst those brutish Nord.

S.K

703. When only echoes answer me

703 (a). When only echoes answer me

The Echo cave, so named after the ‘echoes of the living’ that roam freely through it’s icy caverns and sunken ruins, has been the haunt of the undead for as long as any can remember. So what would possess a group of adventures to camp outside and attempt to explore these notorious caves in such times of turbulence and strife, when in all the years of peace the Legions themselves never deemed to clear them? The answer is always the same; fortune, fame, or power.

So what about me you may ask. Well I guess could easily claim some noble purpose. To cull the undead perhaps, making the roads safer for travellers and merchants to pass. To banish the unnatural from our land under the pretence of Arkay’s banner. Or simply just to test my skill and mettle against ones whose quietus is liberated from moral consequence.

The simple truth is however, that my time in the Heartlands is drawing to an end and I am simply in need of coin. Hardly a virtuous or worthy cause I realise, but it is the privilege of only the Eight Divines to want for nothing, and of the undead to want for little more then echoes.

S.K