625. Skyreach 7 –  The Pinnacle of the Nedes

625 (a). Skyreach 7 - The Pinnacle of the Nedes

Skyreach Pinnacle is the final district of the ancient Nedic city still accessible today. Outside its doorways I am approached by a scholarly fellow who tells me he believes this was once a prison of sorts, for creatures the Nede’s could neither control nor destroy. He requests my aid in restoring the prisons wards as Scaled Court cultists have somehow inadvertently managed to release the inmates, and now they roam the Pinnacle unbound.

625 (b). Skyreach 7 - The Pinnacle of the Nedes

After fighting my way down through a dark winding corridor I find myself in a vast chamber. Barren except for a few curious runic circles around its perimeter, and what appears to be a ceremonial circle engraved at chambers centre. A huge opening in one wall provides a view into the night sky, empty now of course apart from the two moons and the shadow of a huge flying beast seemingly paroling the Pinnacle.

As soon as the scholar undertakes his ritual the celestial creatures begin to materialise around the summoning circles. The beasts, both natural and daedric in nature, agitate with magical energy. The scholar claimed that the Nedes experimented in imbuing these creatures with incredible power, perhaps to defend themselves from the invading Yokudans, or perhaps just for experimentation sake. Spiders and Crocodile, Scamps and Clannfear. Ogrim, Lamia, Snakes, and Scorpions. Even a daedroth, harvester, watcher, and spider daedra, the Nedes were meticulous in their research it seems. But none so these were as formidable as the giant celestial titan that arrives through the aperture.

625 (i). Skyreach 7 - The Pinnacle of the Nedes

Mederic Vyger believes these imprisoned creatures may have been the Nede’s failed experiments, and suggests that their successes may have become the Celestials themselves. To most this extraordinary claim will sound like the former Scaled Court cultist is trying a little to hard to justify his prior misplaced allegiance. It is worth noting however that his supposition echoes the claim made by Exarch Arnoth in the Hold below, that the Celestials were once mortal creatures that were somehow transcended, or elevated to the heavens. And indeed the Lich ruling over the Skyreach Catacombs certainly ascended into something more then he was when he was mortal. And need I recall the Dark Elves Tribunal, and how they seem to have elevated themselves to be something… more. And finally some even speculate that the sudden disappearance of the Dwemer was also a transcendence of some kind.

625 (j). Skyreach 7 - The Pinnacle of the Nedes

Whilst Mederic’s speculation may just be adding deadwood to an overgrown thicket, more and more of the Serpent’s allies seem to be coming to the same conclusion, that these Celestials are not quite the divine beings of Aetherius they claim to be.

S.K

624. Skyreach 6 – Pride before a fall

Pride is an eccentric thing. On the one hand it can be the progenitor of evil, the root of sin, and yet conversely it can also be the only thing that keeps a warrior going forward against seemingly insurmountable odds.

The necromancer Virmeal was once advisor and friend to the Nedic high king Durac. Yet when the tempest of the Ra Gada began crashing against the walls of Skyreach, he betrayed him. Before the high king’s council he promised to raise an undead army to repel the invasion, yet instead he slaughtered all, and enslaved their corpses with his necromantic powers. This heinous act alone assured he ascended/descended into lichdom. Without the leadership of their king or council, the Nedes of Skyreach were doomed. Legend has it that it was Durac offering the hand of his daughter to another that provoked the High Elf’s betrayal. But it wasn’t a broken heart that sparked the High Elf’s treachory, rather it was wounded pride.

624 (d). Skyreach 6 - Pride before a fall

The necromancer Virmeal, bristling with prejudice and vitriol, motivated solely by pride and arrogance is convinced in his ability to overcome this mortal before him with his necrotic magics, runes and crystals. But when he had thrown the best of his worst at me and I was still standing, his faith in himself wavered, and he began to summon wave upon wicked wave of apparitions to his aid. If I were forced to face the necromancer and two or three ghosts I might have swallowed my pride and retreated. Yet as I stood alone affronting an oncoming horde, my pride had me stand my ground against seemingly insurmountable odds. Pride is eccentric like that.

624 (h). Skyreach 6 - Pride before a fall

S.K

623. Skyreach 5 – The Deceiver’s creations

Having overcome the betrayed Nedic kings, I delve deeper into the catacombs beneath Skyreach in search of the necromancer. Through tombs, crypts and chambers I hunt, battling the Deceiver’s most devilish creations. From giant Bone Colossi made up of the remains of the city’s ancient dead, to risen spirits of the Nedic’s elite, denied their justly rest. From the very watchers who sacrificed themselves to seal the necromancer in his mausoleum, to the spirit of the high kings daughter, who the betrayer was said to have once loved. And all the while the loathsome voice of the hellion taunts, threatens and barbs as he watches my decent.

It appears the necromancer Virmeal was indeed building an army in these tombs of the once great city of Skyreach, to perhaps one day unleash upon the living. If he had realised the Scaled Courts intentions when they breached his chambers, Craglorn may already have become overrun by an unstoppable force. For in my experience the undead fight just as fiercely and enthusiastically as the living. But unlike us, they fight uninhibited by fear.

Fear however is not necessarily a weakness. It exists to remind us, sometimes intensely, that we have something valuable to lose, something worth fighting for. And only when we are afraid, can we show our courage and bravery, two traits that the undead do not have, and perhaps the prime reason why Tamriel still belongs to the living.

S.K

622. Skyreach 4 – Chamber of the Fallen Kings

What are Kings when their reign is wrung,
but shadows where once their radiance shone.
Cursed to awaken when the living come,
doomed for evermore to contest their throne.

622 (a). Skyreach 4 - Chamber of the Fallen Kings

It not often one meets a Crusader of Stendarr on the roads nowadays, certainly not since the strife of the Planemeld and the perpetual Banners War. Standing before an entrance into the catacombs of Skyreach, Dalamar may well be the first Crusader I have met since my escape from Coldharbour’s damnable Wailing Prisons. His warnings about what lies in the catacombs are explicit, if not perhaps a little melodramatic, speaking of necromancy, a great darkness, and undead kings.

622 (b). Skyreach 4 - Chamber of the Fallen Kings

It seems the original entrances to the catacombs were sealed long ago, until the Scaled Court took an interest, as they did in the Holds above, and excavated the entrance before us. But they were seemingly unprepared for the ancient darkness interned in the tombs below and few, if any, made it out alive. Those that didn’t now serve a different master in death.

Noble Dalamar had come to consecrate the tombs, but he himself was forced to flee in terror. Still he clings to his belief that the divines sent him here with purpose, but if it were not to cleanse these ruins himself, then he now believes it was to guide others to it. I would that we could collapse this entrance and seal the catacombs once more, but with the Serpent no longer able to muster its forces, be them elemental, mantikora, iron orc, or troll, the Scaled Court is certain to attempt to enter the catacombs again and seek to make pact with the dark power within. If they succeed in offering the dread necromancer the freedom of Craglorn… alas the Crusader is right, it is better for I to find the darkness within before the Serpent.

622 (e). Skyreach 4 - Chamber of the Fallen Kings622 (f). Skyreach 4 - Chamber of the Fallen Kings

The shambling dead, both ancient and new, roam these corridors in great numbers, as do ghosts, spirits and skeletons that rise from piles of seemingly discarded bones. Whilst searching for a way down into the lower catacombs I discover a grand chamber. As I enter the braziers alight, illuminating a circular conclave of seated figures now all but rag and bones. The most prominent figure however, who I presume to be the High King Durac, is strangely well preserved. As I warily approach the figure I sense movement to my right, the spirit of one of the kings raises from its bones and it is only now, too late, I notice that the doorway behind has become magically barred. Whatever I am to face in this chamber of kings, I shall do so till one of us falls.

More figures arise either side of the spirit and together they attack. No sooner have I overcome one group of assailants then another kings rises from another throne, and soon another. I am hard pressed to survive the onslaught of fallen kings, yet I do. But as I wearily lift my head I see the vampiric figure of the High King himself raising gracelessly from his seat, doomed to contest his throne once more.

622 (j). Skyreach 4 - Chamber of the Fallen Kings

S.K

621. Skyreach 3 – The taste of power

621 (a). Skyreach 3 - The taste of power

Beyond the gouge and waterfalls I delve to the deepest chambers of Skyreach Hold from where Exarch Arnoth holds court. His chamber is bare but for the ornately carved pillars and piles of grounded nirncrux. It is either as a result of inadvertent overexposure, or via deliberate consumption, that the Scaled Court leader appears to be glowing with a peculiar scarlet radiance.

621 (b). Skyreach 3 - The taste of power

Through necessity of fate, we battle, me with sword and shield, him with storm and fire. It is not long before I learn that Arnoth’s consumption of Nirncrux is indeed with intent, for as we battle he summons glowing orbs of crimson energy that seem to imbue him with an ever increasing strength. They say that power attracts the worst and corrupts the best. Now I am not saying that Exarch Arnoth is either of these, but the measure of any man is what he does when he first tastes power. Like a Nord’s first flagon of mead however, it is not that first intoxicating taste that corrupts, but the fear of never tasting it again.

Eventually the nircrux seems to overwhelm Arnoth’s last shred of mortal wit, and he abandons his magics and begins to attack wildly with fist and broil, all whilst ranting maniacally. Inevitably in the end Exarch Arnoth fell to my blade, because no mater how much nirncrux he imbued, and how powerful he felt, he failed to comprehend that power should never be an end in itself, only a tool to be used to reach an end.

621 (e). Skyreach 3 - The taste of power

Most of his ranting and raving was that of an intoxicated sot, but there was one thing he said that has stuck with me, “Like the Celestials before me, I was mortal and am now something more.” Was he truly claiming that the Celestials were once mortals that somehow transcended, or were elevated, to the heavens? Were it not for the Dark Elves outlandish, yet vehement claims about the legitimacy of their “Tribunal”, I might have felt safe in dismissing his rant as but reverie.

621 (f). Skyreach 3 - The taste of power

Would it be at all surprising that the greatest truths of Tamriel are found not in books, but in the ravings of a madman?

S.K