417. Evermore

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The Breton capital of Bangkorai is a port city standing upon the banks where the Bjoulsae River meets with the Iliac Bay. Founded by river traders after the suppression of the Orcs in the First Era, some scholars have suggested that the city’s original walls may have been built using stone appropriated from the fallen Orc capital, but there is no evidence to support this bruit. If it were true however then the stone served Evermore about as well as it served Orsinium, for some 40 years ago the city was almost destroyed when its walls were breached during the Black Drake’s invasion, before the Order of Saint Pelin eventually took back the city from the Reachmen horde.

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To the West of Evermore’s ‘Armor Gate’ the mighty Bjoulsae Bridge straddles the river and offers the only safe and reliable passage between Bangkorai and Stormhaven. To the North lay the farms of Northglen, to the east run the roads connecting Evermore and her traders to the rest of the region, whilst to the south can be found Bangkorai’s largest cemetery, the Pelin Graveyard.

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Evermore itself boasts two large markets and a busting harbour. The imposing Castle Evermore where the city’s rulers pass law and statute overlooks one side of the city, whilst the Anchor’s Point Inn where trade deals and agreements are often secured, and where many argue the more important decisions are taken, overlooks the other.

The rather more modest St. Pelin’s chapel sits just north of the town square. Dedicated to the chapel beadle who is said to have leapt from the battlements of the Bangkorai Garrison, sacrificing his body to a horde of vampires to give the Evermore Guard time to regroup and repel the Grey Host of Verkarth.

As in keeping with most Covenant cities the Mages and Fighters guilds have been bestowed prominent central locations to work from, whilst whispers in the marketplace suggests an illegal branch of the Thieves Guild are operating from a hidden refuge somewhere beneath the city.

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It has taken almost four decades for the Bretons to restore Evermore after its near destruction by the Reachmen, and now the dread shadow of the heirs of the Blake Drake casts a grim dusk across the city once again. With the death of King Eamond, how long can Evermore’s stone walls resist the Reachmen’s claim.

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S.K

416. The beacon of Bangkorai

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My hopes of an inconspicuous arrival at Evermore are dashed as I am approached by a member of the Evermore Guard at the gates of the city. The Reachmen have already landed and taken control of the lighthouse.

Worse news was to follow. Not only is King Eamond dead, but his heirs too, and the rightful regent Queen Arzhela is in no fit state to rule a city under siege.

Evermore teeters upon the edge of defeat before the main host of the Reach has even arrived. It must not be allowed to fall for Evermore itself is a lighthouse. No matter how heavy the storm or dense the fog, there is no night so dark that this beacon of Bangkorai cannot light. 

S.K

 

415. Crossing the Bjoulsae Bridge

The Stormhaven Bridge

By night I crossed the Bjoulsae Bridge into Bangkorai. With such grim news coming from the region of late, I figure the fewer eyes seeing an agent of the Covenant entering Evermore the better. King Eamond Guimard is dead, killed by the Reachmen who, as I write this, march down upon the Kingdom in numbers not seen since the Black Drake’s invasion some 40 years ago.

And as I stood upon the mighty stone bridge, the storm raging o’er, the clocks struck midnight across Evermore. The storm lit up the city walls, the river, and the lands all about, all made bright but for a dark cloud rolling down the Wrothgarian mountains. A shadow so black that even the spears of the Aedra could not alight it. The Witchmen of the Reach are marching tonight.

S.K

414. What evil fears

The Chamber of Agony at the heart of the Halls of Torment.

One thing has puzzled me since we first arrived at this prison, what does the Duchess of Anguish have to fear so much that she hides away in a fortress such as this?

Is it all just to keep her prisoners inside? Unlikely, for even if they could escape their bounds and their jailers, where would they run to in the middle of Coldharbour?

Is it to keep someone else out? Are there conflicts and disunity within the tribes of Coldharbour itself that we could never have imagined? Perhaps not, for who would dare attack such a favoured minion of Molag Bal’s in the Lord or Brutality’s own realm?

Or is it to protect the Duchess from something that goes far beyond her own understanding of reward or punishment, the one inevitability of all existence and that one thing that all evil fears… consequence.

S.K

413. The Chamber of Dark Seduction

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A second chamber within the Halls of Torment and we find Sai Sahan no longer being provoked and vexed by a reflection of Tharn, but now enticed and baited by a doppelganger of Lyris, as the Duchess of Anguish’s efforts to break the Redguard intensifies.

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Daedric Seducers protect the chamber and the shielding stones that we need to destroy in order to break up this perfidious tryst. Perhaps then we might get a chance to see what truly lies beneath this artful masquerade.

S.K