412. The Chamber of Humiliation

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In the malefic Halls of Torment in Coldharbour we are greeted with the sight of a doppelganger of Abnur Tharn interrogating the captured Redguard. Growing up in Cyrodiil, doppelgangers were but phantoms told of in fireside ghost stories.

Like the story of the commander at Chalman Keep who was woken one night by a night-watch captain who told him of an apparition that had been seen walking the ramparts looking just like the commander in both appearance and manner. When the commander got up and went out to investigate the claim however the apparition was nowhere to be seen.

The next night and the same thing happened again, but yet once more he arose too late to catch sight of the phantom. So resolute was the captain in his claims that the apparition was the commanders mirror double that on the third night the commander resolved to keep watch with his soldiers on the walls of the keep.

Lo and behold that very night just as the captain had said, the apparition walked the ramparts again and indeed, the commander was aghast to see that the figure was his exact reflection in look, dress and walk.

Fearing the phantom to be some harbinger of misery or catastrophe to come, the panicked commander ordered his soldiers to shoot at it with their bows. To the shock of the archers their arrows struck and brought down the ghostly figure, but when they turned back to their commander for guidance, he had disappeared. The next day the entire nights-watch were hung for the murder of the commander of Chalman Keep.

Another popular story I recall was that of the first era Emperor Kastav. One Frost Fall eve a maid was said to have entered his chambers to find the Emperor sat at the end of his bed, seemingly oblivious to a figure standing over him. The figure was his exact replica only dressed in rags looking down on him with a mournful expression. Then the ragged figure sat down on the bed next to the Emperor and buried its face in its hands, as if in deep despair.

Within a week the Emperor was deposed by Reman Cyrodiil II and was to spend his remaining days incarcerated in the Blackrose Prison in Murkmire, eventually dying in rags some six years later.

Yet for Tharn however his ego is such that on the face of it he seems to have taken this experience of meeting, and fighting, his own doppelganger as a compliment.

I was warned never to turn my back on Tharn, but I now wonder, after watching me strike down his reflection, will he ever again be able to turn his back on me?

S.K

411. Brain or brawn

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Back at the Harbourage and I find the former companions bickering like Orcish hearth-wives. Tharn and the old man believe they have located the final member of their companions, who is reputedly the only person who knows the location of the Amulet of Kings. The Redguard Sai Sahan is being held captive in the Halls of Torment, another of Molag Bal’s prisons in Coldharbour. The old man says he can get me inside the prison but I must choose one of the other companions to accompany me.

The choice I am offered is between brain or brawn, magic or muscle, knowledge or loyalty. However, the only choice I see that matters is between cynicism or sentimentality; and for one willingly walking into a torture chamber, I’ll take a cold-hearted staff over a maudlin sword every time.

S.K

410. The return of the wards

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The Wards are returned to the ‘Impervious Vaults’ beneath Sentinel and the spirits of the Ansei will resume their vigil guarding the living from the dead, and the dead from the living.

No doubt King Fahara’jad will return to the circus of court life, juggling the conflicting demands of Crown, Forebear, and Covenant. Zohreh and Gabrielle will return to their books, one studying what has been, and the other searching for what might be

Talia and the Ash’abah tribe will return to their exile in the desert wastes, without recognition or thanks from the thousands of people they have saved; it will take a very brave, or perhaps foolish King to publicly acknowledge the sacrifice of the Ash’abah.

As for myself, I have been asked to travel to Evermore in Northen Bangkorai, something about a dead monarch and a city under threat. As ever the price of strength is responsibility, but I am sure the price of my responsibility can be negotiated.

First however I think I will pay a long overdue visit to an old man in a cave.

S.K

409. All roads lead to the necropolis

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At this point, it’s hard not to believe that we have been manipulated from one end of this damned desert to the other. Whether by Shiri, the necromancer’s daughter, who studied the Ansei Wards under the deceived scholar Zohreh before playing us for fate’s fools to bring the Wards to her here, where she now attempts to raise her father Suturah. Or by Tu’whacca, the God of the Far Shores, who by whisper and murmur upon the desert winds has steered these four most unlikely companions to be all that now stand between life and death for the people of the Alik’r.

So here we stand, four desert wretches. A hapless son of a King who battles to hold his kingdom together as one. An old man of the sands who claims that the Gods talk through him. A leader of an outcast tribe eternally dishonoured by the people for their most honourable sacrifice. And me, a former Legionnaire turned mercenary, a drifter without a soul.

In Tamriel, it is upon such ironies that Kingdoms endure… or fall.

S.K

408. Shadows

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Everything casts a shadow under the blazing Alik’r sun; the mountains, the dunes, the trees, the people, indeed, everything the people have built has its own shadow. And just as in our journey from life to death we all pass from the realms of light to shade, the shadow of every city is it’s cemetery.

Every city that is except for Satakalaam, whose cemetery has grown so very large, and vast, and so much more populated then the city itself, that Satakalaam is now but the shadow of the Motalion Necropolis.

The desert breath once filled with voices of the living, now stifled by the memories of the dead. Their lives, their loves, their feelings, their expectations, their ambitions, their dreams… unfulfilled, their failures, their disappointments, their unrequited loves that haunted their everyday. Thousands upon thousands of shadow lives weighing heavily upon the city, suffocating it like an ever tightening noose.

So where else but here would the Withered Hand come to make their insidious stand, where else but here would the necromancer’s daughter come to enact her most horrific plan. With the three Ansei Wards now in her possession, the Ra-Netu begin to rise from their crypts in numbers unimaginable.

The Motalion Necropolis itself is arising, and the whole of the Alik’r now stands in it’s cold shadow.

S.K