595. The battle for the Warrior’s stone

595 (a). The battle for the Warrior’s stone

Great victory requires great risk, yet too oft it is only in such victory that one discovers the prize was not worth the risk at all.

595 (b). The battle for the Warrior’s stone

In the ancient Yokudan tombs of Kardala the eternal Anka-Ra have risen from the dust. Incorporeal spirits of the heroic Ra Gada roam the repositories coarse chambers under the sway of a powerful Lich; and Izrunath the Corrupter of the Scaled Court stands guardian before the defiled Apex stone of the fallen Warrior. The Celestial Thief cannot aid me here beneath the sands for fear of ambush, so this grim fight must be fought and won by mortal alone.

595 (f). The battle for the Warrior’s stone595 (g). The battle for the Warrior’s stone

With this fiendish cartel overcome I am thus able to call upon the Aspects of the Lord, Lady and Steed using the Skystone Amulet to cleanse the Warrior’s Stone of the Serpent’s venom. But their ghostly visage is swiftly usurped by the umbral form of the Serpent itself, gloating that mine is but a victory vain. For whilst I have prevented further corruption to the Celestial Warrior’s stone, I am too late for it’s master is already trapped in mortal form and fully under serpentine control.

 

Sometimes it is the hardest fought victories that seemingly achieve the least.

S.K

594. The Skystone Amulet

594. The Skystone Amulet

In the deepest chambers of the Dwemer ruins of Mtharnaz I find the Skystone Amulet which the Star-Gazers believe can help us gain access to the Warrior’s Apex Stone in Kardala. The Scaled Court, as the followers of the insidious Serpent are known, have weakened the Warrior’s Stone with their magics. The Celestial Thief hopes that the aetherial energy from the Mundus stones of the Warrior’s celestial charges, the Lord, the Lady, and the Steed, will allow us to loosen the Serpent’s grip on the Warrior, in much the same way as we did for the Celestial Mage beneath Elinhir.

It is rather strange when we are told that the Dwarves had a far deeper appreciation of astronomy then the scholars of today, that they chose to build so many of their settlements deep underground. Did the Dwarves fear the gaze of Aetherius that much? Or to take this tavern theory a few mugs deeper, could it be that the Dwemer astronomers foresaw the corruption of the Celestials centuries before? Or could they have perceived a far worse threat from the skies above that has yet to come to pass?

Wild hokum and conjecture of course, but all arrows with which to pique and rile the pompous saloon scholars of the Crossroads Tavern the next time I have an evening to sate.

S.K

593. The descant of Mtharnaz

593 (a). The descant of Mtharnaz

Another day and another Dwarven ruin in Hammerfell. Other then the most studious of scholars, it is perhaps only the treasure hunter that fully appreciates the vast scale of the Dwemer civilization across Tamriel, and just how seismic and monumental must have been their sudden, unexplained disappearance.

The broad and tall caverns of Mtharnaz seem unsuitable for a place of domicile, yet these ruins also lack the giant furnaces, pipes and work stations that suggest it might have once been a place of manufacture. And whilst there appears to be what looks like an ancient orrey, there are no other furnishings or fittings to imply that this may have been a place of study either. What was Mtharnaz’s purpose is now alas a mystery. If only these Dwemer constructs had a voice, of what wonderments they would sing.

593 (d). The descant of Mtharnaz

The automatons still roaming the tunnels do not enjoy complete dominion over Mtharnaz however, for a cluster of giant spiders has made their nest in the inner delve. These most unfriendly neighbours have between them created a rather macabre battlefield of spiders limbs and metal parts. What is perhaps more bizarre is the thought of the brass constructs trapped in the huge webbed cocoons suspended from the ceilings.

This curious struggle between nature and machine reminds me of the philosophical debates that rage between the scholars whether nature is itself but a deterministic machine of intricate design by the Aedra. Indeed some even suggest that one of the dark elves so-called ‘living gods’, Sotha Sil, was somehow trying to replicate this theory with the building of a ‘Clockwork City’. Absurd of course, and besides that glorified tinkerer has not been seen for centuries; if he ever existed at all.

The only contribution this soldier can add to their debate is that once you have fought enough of their kind, the giant spiders behaviour in battle becomes just like that of the Dwemer automatons, as predicable as the journey of the two moons.

S.K

592. The smell of the sea

591 (a). The smell of the sea

I travel west out of Belkarth to a cave full of crocodiles, giant snakes, and lamias that the locals call Zalgaz’s Den. Finding lamia lurking in the caves of Craglorn is perhaps just as aberrant as finding draugh in a Dwemer ruin. Though this curious phenomenon has been studied by scholars, it seems that just how these amphibious creatures first came to be in the arid wastes of Hammerfell remains a mystery still.

Perhaps I should not be surprised though, for is it any more strange to find lamia in a Craglorn delve then to find a former Imperial Legionnaire searching every cleft and cranny for souvenirs to trade with a daedric prince? Or is it stranger even then the tavern tales I hear told of a whole Argonian tribe making a home in the jungles of the Valenwood. Or even the curious story I heard from a ships captain in Wayrest that the Maormer have laid claim to a small island off the coast of Elsweyr? Sometimes Tamriel is not only stranger than we think it, but stranger than we can imagine.

However the lamia got here they now hide underground because there is no home for them in Craglorn between the earth and the sky. Yet like cured fish these lamia still carry the smell of the sea. Most of us at some point in our lives will have shared that same sense of displacement, feeling we have no part in a place we call home, a place in which we long but can never belong. We may well think ourselves masters of our destiny, but we are also but slaves to our fate.

S.K

591. The Last Sentinel of Rkhardahrk

My search for curios and trifles to trade with the Daedric Prince of knowledge leads me to the Dwarven ruins of Rkhardahrk just to the Northeast of Hermaeus Mora’s fallen temple. Much of the grand façade of this settlement seems to still be intact, as is its peculiar lobby. Further inside however and the delve has now all but collapsed into piles of rubble and broken brass pipes blasting hot steam into the stale air. Whatever was the purpose of this delve has long been lost to decay and pillage, which I guess will be the eventual fate of all Dwemer delves when their automatons no longer protect them.

591 (c). The Last Sentinel of Rkhardahrk

For these caves have become overrun by goblins, durzogs, ogres, and strangely dreugh. Just how these aquatic beasts arrived in Craglorn is beyond me, but I guess they came down here to escape the dry wastes above, as the caves seem to have a source of water of its own. Whether that be via pockets of connate water or a subterranean river seeping through into the halls I cannot tell. But it might help explain the dwarven automatons overthrow, for whilst brass itself does not rust, just how well do the steam-powered mechanical Constructs operate in water?

I hoped that the dreaugh might not be hostile if I offered no aggregation, but sadly they attacked at first sight, perhaps thinking me a tall goblin. They attempted to swarm me, my vision quickly filled with flailing limbs and claws and I am rather afraid I was reduced to hacking and slashing most ungracefully through the throng just to make it out alive.

591 (f). The Last Sentinel of Rkhardahrk

When I did eventuality reach a room at the end of the giant cavern I found my summation that all the Dwemer Constructs had been vanquished from Rkhardahrk to be mistaken. For here standing resolutely was The Last Sentinel of Rkhardahrk. A giant Dwarven Centurion still dutifully holding back the barbaric interlopers.

591 (i). The Last Sentinel of Rkhardahrk

Do I feel any remorse about assailing this last proud vestige of the lost civilization of Rkhardahrk that has survived so long against all odds? No, for it is but a metal automaton, marvellous and beautiful in its own way perhaps, but equally soulless, and possessing about as much personality as an abstinent Nord.

591 (j). The Last Sentinel of Rkhardahrk

And besides, as I leave I can hear scraping and scuttling in the walls about. Something tells me that the next visitor to the delve of Rkhardahrk might just find that its Last Sentinel has been rebuilt and stands once again ready to defend its home against fate.

S.K