234. The corridors of Abargarlas

The Fighter’s Guild master Sees-All-Colors opens a portal for us into the ruins of Abargarlas, an ancient Ayleid city in Cyrodiil whose citizens were known to worship the Daedric master of corruption, Molag Bal.  See’s-All-Colors casts another spell so that we might experience the events prior to the city’s destruction and discover the fate of the dread weapon Mortuum Vivicus which threatened all Tamriel.

234 (c). The corridors of Abargarlas

Such demanding feats of spell-casting would prove a challenge for most members of the Mages Guild, yet Colors manages both with seemingly little endeavour.  I cannot help feeling disquiet at this, yet thus far the Argonian has proved nothing but sincere.  I have always wondered whether if it is more dishonourable to mistrust our comrades, or to be deceived by them?

I have little time to contemplate this further however, for as soon as I begin my search through the corridors of the perfidious city, the dead rise to challenge me.

S.K

198. The ghosts of Mzeneldt 

For the price of an ale or two, tavern bards and drunken adventurers across Northern Tamriel will conjure dubious tale and fables of the sudden disappearance of the Dwemer, and of the subterranean cities they left behind.

Mzeneldt is one such ancient ruin, located somewhere near the Dragontail Mountains in Hammerfell, it consists of a series of chambers and passageways full of questions and conundrums; such as ghosts, dangerous clockwork automations, torches that seemingly never burn out, and giant machines that are still running despite thousands of years of neglect.

As we uncover the story of the ghosts of Mzeneldt, I am constantly reminded of a principle that was taught to me in my first days in the Imperial Legions; that the absolute test of a soldier is his willingness to sacrifice today for a future generation whose words of gratitude we shall never hear.

One by one the Ayleid heroes gave their lives to keep a powerful artefact from the grasp of the Harvester of Souls, and now I must help the Fighter’s Guild in retrieving that same artefact.  But whilst I came to Mzeneldt seeking answers, I find I leave with only more questions.

S.K

87. Something rotten in the Fighters Guild

There is something very amiss within the Fighters Guild.  Whilst I am trying not to let inherited prejudice cloud my judgement, I cannot ignore the sense of guile and duplicity I feel every time I speak with the Khajiit, Argonian and desert man.  

Whilst traveling through Tamriel I have encountered those who are insufferably optimistic, and will trust the first stranger to happen on by; but also those who will trust in nobody, and drag all around down under the weight of their pessimism.  I was always taught to be honest with the man who asks for your loyalty, and loyal to the man who asks you for honesty.  

I shall follow the guild to Oblivion if it means I get paid, but my hand shall ever be on my hilt when in their company.

S.K

48. Two Moons rise over the Fighter’s Guild

48. Two Moons over the Fighters Guild

Just a few days back in Daggerfall and I find myself visiting the local guildhalls looking for work once more.  A purse of gold doesn’t seem to last as long as it once did, especially once I had replaced armour, sharpened my sword, bought myself a horse, and spent… wasted… enjoyed a few lively evenings at the overpriced Rosy Lion inn; it is almost alchemy how these Breton innkeepers can turn ale that tastes like gnats piss into gold.

Thankfully between the local guilds, and listening to plenty of tavern gossip, work is not in short supply for a man who keeps his blades sharp.

S.K