190. Farangel’s Delve

On the southern coast of Stormhaven, hidden amongst rock and sand bank is the entrance to an excavation whose original purpose is lost to history.  For many a generation however it has been used by the smugglers and pirates of Iliac bay to move goods to and from High Rock’s docks without attracting the attentions of Breton authorities.

Although recently closed down by the Lion Guard, it did not take the Midnight Union long to move in.  I discover neglected correspondence further suggesting at links between the Union and the cult of Supernal Dreamers, and that is all the reason I need to clear this delve of rat and skeever once and for all.

S.K

189. The millstone of the mercenary

189 (a). The millstone of the mercenary

Farangel’s Landing is a large estate and dock just outside the southwest gates of Wayrest.  Whilst passing through I am approached by a troubled Breton of noble appearance.  Serge Arcole claims that the Midnight Union have taken his estate and kidnapped his wife for ransom.

When you live life on the edge of a blade, sometimes despite the best of intentions, you will be the villain.  It is the millstone of the mercenary that inevitably you will make wrong judgments, and sometimes you will be outwitted and used as a tool by others of dishonourable intent.

A mercenary’s life is all about balancing; the weight of your conscious against the weight of your purse, the weight of a deed against the weight of a consequence, and the weight of your vengeance against the weight of their ‘dishonourable intent’.

S.K

188. Hidden motives

188 (a). Hidden motives188 (b). Hidden motives188 (c). Hidden motives188 (d). Hidden motives188 (e). Hidden motives188 (f). Hidden motives188 (g). Hidden motives

I receive word from Shalidor that Valaste of the Mages guild has managed to translate Sheogorath’s book, and they have need of my blade and shield once more.

The Arch-mage opens a portal for us to what is reputedly the most aberrant realm of Oblivion, the Shivering Isles.  We are met by the serf Haskill, who has been awaiting us with instructions to retrieve two relics from the past.  In doing so we must face two legendary figures, the dragon priest Korthor, and Prince Maleel, the Scythe of Yokuda.

Clearly we have been led to this Mad Lord’s realm to play for his entertainment, but there is something more beyond, some hidden motivation for sending us upon tasks which the Prince of Madness could achieve far quicker himself.

The temple priests would have us believe that the motives of the Gods are beyond mortal comprehension, and hide their ignorance behind meaningless expressions like ‘the Gods move in mysterious ways’.  To simply accept without question makes us little more than a drift of sheep spending our entire lives being driven from wolf maw, to durzog maw.  There is always some unspoken motive to be revealed, and no matter whether they be mortal, immortal, or divine, it is a motive as primitive and animalistic in its nature as pride, greed, lust, envy or wrath.

As a young man back in Cyrodill, such naive motives led me into a fist-fight with an Orc in a fair-ground fighting pit.  It was there I learned that some games are not about winning, but simply about surviving.  About taking everything your opponent has to throw at you and still be standing at the end.  It is what we mortals do, we endure, no matter the odds we keep on playing the game, because some games are not about the winning, it’s about not losing.

I will not lose this game to the Mad God, and come the end, whatever end, I shall still be standing.

S.K

187. The Cloudy Dregs Inn

187 (a). The Cloudy Dregs inn

187 (i). The Cloudy Dregs inn

There is an old Colovian adage which says, ‘the traveller loses a small piece of his heart in every city tavern’.  Certainly, most travellers believe that the heart of every town is its tavern, but in truth, any that has spent time living amongst Bretons will tell you that the heart of any High Rock town is most definitely its treasury.

The innkeeper of the Cloudy Dregs inn, Cherese Brigette, offers a warm welcome to all irrespective of race or stature.  No matter the time of day or night her bar is always full of weary travellers hungry for refreshment and rumour, and of regulars thirsting to forget their misery, heal heart, and imagine themselves, for a while at least, happy.

On most nights a visitor might get to meet Annabelle, the attractive dusky barmaid who seems to sup more then she sells; whilst almost a fixture sitting by the hearth one might find the sea captain Marck who never sets sail.

In a room on the first floor the Midnight Union’s moneylender has a chain of prospective clientele anxiously awaiting audience.  Word on the street is that S’rashi has work for any adventurer looking to earn a few extra coins, so long as you are willing to leave your morals at the tavern door.

The bard Oceane’s melodious voice fills the tavern with ballads and odes from all over Tamriel, whilst very occasionally, if you are so lucky, you might get to witness the mysterious Khajiit Arincra Shadowfur take to the stage and perform her hypnotic Two Moons dance; but beware, you wouldn’t be the first traveller to lose a small piece of your heart in the Cloudy Dregs Inn.

S.K

186. Wayrest, city of echoes

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The history of Wayrest has kept tavern bards across Tamriel well fed and wetted for generations.  Once but a trifling fishing village sitting atop the mouth of the Bjoulsae River, now the grandiose capitol of all Breton lands, and the heart of Emeric’s Covenant.

Wayrest is a city of echoes.  As you ride through her imposing gates you perceive the weight of that history in her stoic walls, her every street is an interpretation of this age, and her every building is a story set in stone.  She is a city that rouses the ambitious for good and ill; hated by Ranser, coveted by the Black Drake, envied by Daggerfall, mistrusted by Orsinium.  She is a flirtation that haunts the hearts of all who see her grim beauty. 

The Summerset Elves say that Breton architecture is all alike, as if there were only one architect in all Stormhaven who had a very singular obsession.  But unlike the high elves, Breton’s appreciate that buildings should serve people, not the other way around.  Societies raise their highest monuments to what their people value the most; thus it is that the Wayrest skyline is dominated by the treasury, temple, and castle.

But a great city is not gauged by its broadness, or the height of its minarets.  What makes a city great is its people, as flawed and fickle and uncertain as they may be.  Wayrest is a city of merchant and maker, of traveller and adventurer, of diplomat and soldier, of artist and bard, of blacksmith and tailor, of alchemist and apothecary, of brewer and baker and of noble and scullion.  It is a city of Bretons; yet also of Orcs, of Redguard, of Elves, of Cyrodiilics, of Nord, and of Beastmen.  It is a city of all Tamriel, and within it all may find brotherhood, and a sense of our dependence, one upon another.

S.K