706. The tenacious Orc

706 (a). The tenacious OrcUpon my return to Daggerfall I enquire about Stuga and discover that the tenacious Orc has relocated to the city of Shornhelm in Rivenspire. Perhaps she did indeed pursue the wrong person and was forced to move on, or maybe she just felt she needed a fresh furrow to plough for recruits. Either way I was to find her outside the city stables where once more she greets me as if she had been expecting me.

706 (b). The tenacious OrcShe hands me a letter addressed to me personally from a Forge-Mother Alga, the mother of the King of Wrothgar himself. I am certain however that this is but some clever illusion spell for I have witnessed her hand these letters out to many an adventurer, and am pretty sure we each read our own names. A harmless confidence trick often employed by Baandari Pedlars, yet a trick nonetheless, and one that makes me instantly wary of this Forge-Mother’s probity. I’ve oft heard it said of Orsimer tribes that the ones that truly rule are not the kings who sits upon their thrones, but the matriarchs who stand behind them.

706 (c). The tenacious OrcRather annoyingly I am directed back to Daggerfall for transportation to the Merchants gate in Bangkorai. I’d much prefer to take the shorter route to Wrothgar through the Friendship Gate in Stormhaven, but am told I am to meet with a caravan of vital supplies being driven directly to Orsinium. Apparently the insidious Winterborn from the Reach have been ransacking caravans full of supplies in the mountain passes for several months now. These Winterborn are said to have held rule over Wrothgar during the reign of the Longhouse Emperors but were pushed back to the mountains when Emeric granted the Orcs full control of the region in return for their aid against Ranser.

706 (d). The tenacious OrcAnd yet Orsinium wilt not petition Wayrest or Sentinal for direct aid against this ongoing Reachman threat. Such distrust of their Covenant allies, whether or not hued by history, gives little hope that this brittle Covenant will hold till the end of the thrice-damned Banners War. The alliance between Breton and Redguard alone is a fragile one, as I was to witness myself at the Alcaire Castle, whilst I was to discover during my journey across the desert that the Redguard appeared to be on the brink of their own civil war. And I cannot ever imagine a Breton noble willing to take a bride or groom from Wrothgar to their bedchamber for the sake of a stalwart concord.

S.K

489. The destruction of the Abbey of Blades

Screenshot_20200713_201715I make my way back to the Harborage from Bangkorai in answer to the old man’s call, the Redguard Sai Sahan has recovered from his ordeals in the dread Halls of Torment, and is ready to reclaim the Amulet of Kings from the ruins of Sancre Tor. First however we must travel to the Valley of the Blades deep within the Dragontail Mountains, where he left a mystical key to the ruined city in the safekeeping of his old mentor Kasura.

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We arrive at the Abbey where generations of Redguard Sword-Singers have learnt their art, only to find a scene of devastation. The Abbey is in wreck and flames, and the charred bodies of its young students lie all about. Worm cultists arrived before us and opened rifts to Oblivion through which the scourge of Coldharbour flooded the Valley.

Together we beat back the remaining daedric minions and closed the rifts, but just as we thought we had achieved the daedra, the monstrous shadow of a huge titan falls upon us.

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S.K

488. The King is dead…

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The Far Shores, the utopia of the Redguard warrior cast. An afterlife of eternal martial trial, challenge, and competition. An Aetherial mirror of their desert homeland that is the aspiration of every Redguard warrior, hero, and champion. Yet one wonders about the common folk, the everyday people without whom these heroes could not shine. From the blacksmiths that forge their weapons, to the armourers and cobblers. From the chefs that cook their food, to the innkeepers and maids. From the the stable masters that train their steeds, to the bankers, and merchants. From the magistrates that uphold the laws, to the diplomats, and the city guard. Where do these unsung of heroes of Redguard society go when they die?

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Makes you question the motives of these ‘noble’ Redguard champions, what they truly fight for, and indeed what, or who, would they sacrifice to earn their place in this paradise? But these are questions for another time, for as I approach the pedestal upon which High King Emeric’s soul is still bound by ethereal chain, Septima Tharn brashly springs her unsubtle trap into which I have walked, eyes wide open.

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Tharn has led me here because she believes that in the Far Shores I am severed from the Anuic forces that tethers me to my stolen soul. Perhaps she is right, perhaps if I fall in the Far Shores there is no way back. But Tharn is about to learn that in the Far Shores there are no predators or preys, there are just contenders.

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The abduction of the High King was but a gambit to get me here, but for all her tactical brilliance and necromantic talents that force the spirits of the Hel Shira to fight for her, she is to me but a stepping-stone. For my prey is that accursed elf Mannimarco, and to reach him in Coldharbour I will need Emeric back on Nirn, alive again.

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…long live the king.

S.K

487. Regicide

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Before Septima Tharn somehow managed to break into the Chamber of Passage with her prisoner, no living mortal had set foot in the passageway between between Nirn and the Far Shores. But now I too have arrived, too late however, or just in time depending on perspective, as I witness Tharn thrust her dagger deep into High King Emeric and retreat through the portal into the eternal realm.

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The King is dead.

I watch his reluctant spirit forsake his corpse and follow his murderer into the afterlife as if tethered by fate. They say that a trap is only a trap if you don’t know about it, and yet I know this is certainly a trap, but there is no going back, and I can do no more now but follow hard upon.

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Any man who says he does not fear death is either lying, or already without a soul.

S.K

486. Trials and tribulations

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The Keeper at the temple of the Hall of Heroes in Bangkorai believes the Magus-General Septima Tharn has taken her prisoner into the forbidden Chamber of Passage, a mystical gateway to the Far Shores. Only by winning the approval of the legionary warriors buried within the crypts can I gain entry into the Chamber and attempt to thwart whatever Tharn’s insidious ploy.

If attempting to impress such noble yet pompous champions wasn’t challenge enough however, the temple is overrun with soldiers of the Seventh legion and their daedric allies.

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By far the worst of these are the giant Harvesters. These minions of Molag Bal are thought to be highly adept at both illusion and conjuration spells. I cannot judge their aptitude for one particular school of magic or another, but I know these serpentine creatures make deadly adversaries. I have witnessed these demons rip the very lifeblood from the bodies of their victims into floating opaque orbs which they absorb vampiric-like to restore their own vitality.

S.K