547. Infiltrating the Reaver Citadel – part three

547 (a). Infiltrating the Reaver Citadel - part three

Casting a baleful shadow down across the Reaver Citadel is the grim Pyramid, the seat of power of Valkynaz Seris, the leader of the Deathbringers kyn. It is here that the Dremora Lyranth, her every word dripping with malice, finally reveals her cause… Vengeance.

547 (d). Infiltrating the Reaver Citadel - part three

It seems the price for her opening the way for us to the Planar Vortex is that I am to be her vessel for vengeance against the Valkynaz. It is not that this scheming Dremora is not capable herself of banishing her enemy, it is that such is the Dremoran fixation with status that if she were to do so with her own hands then she would lose both standing and honour. Besides, how much sweater the taste of her vengeance when Seris’s blood is splashed across his own halls by a mere mortal. They say when vengeance sings, it sings loudest in a female’s voice.

547 (g). Infiltrating the Reaver Citadel - part three

One wonders however if eternal banishment might have been preferable for this vengeful Dremora if Molag Bal were ever to discover that it was blood willingly offered by Lyranth that opened the doors to his last garrison? I imagine the vengeance of a daedric lord to be a most dreadful din.

S.K

546. Infiltrating the Reaver Citadel – part two

Now that the warriors of the Fighters Guild have successfully infiltrated the keep through the tunnels beneath the guildhall, it is time to implement the second stage of King Dynar’s plan. We must push our way into the upper Citadel to open the portals for Galerion and his mages to join the fray.

The Mages guildhall is however heavily guarded by both Dremora and ancient spell wards. Thankfully with the support of the fighter’s blades and arrows we can now engage the Dremora head on.

546 (g). Infiltrating the Reaver Citadel - part two

I know who I am and what I am capable of. I am a soldier, a warrior, someone who faces his fears in the light, not shirks from them in the shadows. Yet like every soldier I foster no fondness for conflict, it is as I am,  but a hammer with which to build peace.

S.K

545. Infiltrating the Reaver Citadel

545 (a). Infiltrating the Reaver Citadel

Our motley coalition of man, mer and beast are ready to push on towards our final purpose, but standing obstinately in our path are the ominous walls of the Reaver Citadel, the dread keep of the Deathbringer Clan.

A frontal assault upon the Citadel is too far beyond us, we would be crushed like the Gray Host upon the great gates of Bangkorai. The renowned Ayleid strategist King Laloriaran Dynar however has devised a plan, but to achieve it somehow I will have to infiltrate the fort and reach the Fighters Guild building within. Once again it seems I shall need to put my trust in the enigmatic Dremora Lyranth, but this time I am not just trusting my fate to her, but perhaps the fate of all of Tamriel.

For some veiled reason Lyranth seems to need me to infiltrate this citadel just as much as I do. Galerion would not be happy to know that I am putting such faith in this monster, but I’ve found that there is rarely a difference in motive between a martyr and a terrorist. The affairs of this realm are no more or less deceitful then those of Tamriel. It is the fool who toils in deference to others rather for their own desires or needs, and I am putting my faith in a monster, not a fool.

Besides, the only true way to discover if you can trust someone, is to trust them. Tamriel is a land built upon Alliances, Pacts, and Covenants, its people have learnt the only way to survive is to put trust and faith in those you at one time or another called ‘my enemy’.

545 (j). Infiltrating the Reaver Citadel

S.K

544. Whimsical speculation in the Wailing Maw

544 (a). Whimsical speculation in the Wailing Maw

To the north-east of the stranded Lost Fleet can be found the Wailing Maw, subterranean caverns where the Dremora work tirelessly researching new ways to make abased use of the one resource Coldharbour seems to have in abundance, soul gems.

It is not surprising though that it was mortals who first discovered the questionable practice of bounding the souls of creatures into gems in order to enchant their weapons and armour. The daedra of course are believed incapable of inventing or creating anything, their architecture for instance is either corrupt imitation, or simply stolen.

544 (d). Whimsical speculation in the Wailing Maw

So it makes me wonder if not the daedra themselves, then who designed the great machinery that drives Molag Bal’s insidious Planemeld? I have heard some in this realm attribute their design to that Lich genius, The Mad Architect. Perhaps it is so. But then I have also heard others speculate that such mechanic ingenuity of this magnitude has only previously been found within the cities of the long lost Dwemer.

544 (e). Whimsical speculation in the Wailing Maw

Of course I am not postulating that Molag Bal could possibly have had anything to do with that civilizations sudden and still unexplained disappearance so long ago. Its just that the last King of the Ayleids walks this very realm today, and indeed that eccentric knight Cadwell, just how long has he been wandering this accursed land that he has become so attuned to it that he can now seemingly port himself from one end to the other. Is it then such a preposterous notion that though some insidious pact the Prince of Bargains might have a Dwemer or two bound to him in eternal servitude?

Nowt but whimsical speculation and conjecture of course. All I do know for certain is that the more I can disrupt the Dremoran’s wicked research here in the Wailing Maw, the better for us should our true purpose fail.

544 (h). Whimsical speculation in the Wailing Maw

S.K

543. The Lost Fleet

543 (a). The Lost Fleet

It was one of Tamriel’s most infamous of maritime mysteries. What became of the lost ships of the All Flags Navy? If they had simply sunk to the bottom of the Sea of Pearls surely there would have been flotsam and debris?

543 (b). The Lost Fleet

Late in the 1st era a united armada of men and mer set sail upon Thrais to wreck Tamriel’s vengeance upon the Sload in retaliation for the Thrassian Plague which decimated the population of the continent. For over two days the fleet battled through fierce storms and dense fog before finally reaching the Isles. Upon launching their invasion however the island itself, like great lost Yokuda before it, began to fracture and sink creating a colossal whirlpool which devoured almost half the fleet.

Now here in this most dread azure realm of Oblivion do we finally discover their fate. The broken fleet lies stranded upon this barren waste, their crew like their vessels now but skeletons. The insidious Father of Coldharbour, ever seeking to influence mortals be them live or dead, forged a deal with an ambitious captain to turn the crew into an undead army.

543 (f). The Lost Fleet

Now that captain is now an admiral with a crown of bones. As more ships fell, the Lost Fleet and his army grew. The ever more ambitious Admiral is forcing the skeletons to build a coral tower to reach the whirlpool in the sky from which the ships fell. It is a most improbable ambition, but then this is a most improbable realm, where I have seen the most improbable of things. This Admiral cannot be allowed to return with his undead army to Tamriel.

The only question is do we destroy the crown and release the skeletons from their bondage, or do we simply swap one king for another and use this army against the God of Schemes. Either way all souls in Coldharbour belong to the brutal Prince, their fate I fear is anchored.

S.K